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Showing 121 of 121 games
Compression-style patience game. Merge piles one or three positions left by rank or suit.
Hard Aces Up variant where empty spaces can be filled only by aces.
Fast four-pile eliminator. Discard lower same-suit top cards and try to leave only the aces.
Agnes-family Klondike with random foundation starts, wrapping foundations, and round-robin stock deals.
Agnes-style Klondike using same-color tableau building and wrapping foundations.
Bidirectional same-suit Yukon variant with flexible adjacent rank movement.
Cruel without redeals. 12 fans of 4, same-suit building, aces pre-placed. Win rate ~5%.
13 columns of 4 face-up cards. No stock pile. Pure planning Golf chain puzzle.
Pyramid with three waste piles. Drawn cards cycle between piles for extra strategy.
Australian Patience with same-suit tableau building and one-pass stock play.
13 columns of four face-up cards. Build down regardless of suit and clear every card to the foundations.
The same-suit ancestor of Freecell. Four free cells, same-suit building. Harder than Freecell with a ~45% win rate.
Zero free cells with Aces pre-placed. Rank-only building on eight columns. One of the hardest solitaire games.
Two-deck clock solitaire with inner/outer circles, gap-filling, and stock management.
All 51 cards dealt to 17 columns. Build a chain to the Ace of Spades center.
Round-robin stock deal sends one card to each of twelve columns. Alternating-color building with sequence moves.
Australian-family setup variation with a distinct opening tableau distribution.
Double-deck Napoleon game with twelve columns of one card each. Same-suit building with a massive stock.
Australian variant with one full stock redeal for improved recovery play.
Draw-three patience with a 13-card reserve, wrapping foundations, and unlimited redeals. Win rate ~30%.
All 52 cards dealt face-up in eight columns with a unique partial extra row. Pure positional strategy, no stock.
Baker's Dozen-family builder with hidden packet cards, alternating-color builds, sequence moves, and reusable spaces.
Classic luck-based shuttler. Place cards on matching clock piles and hope no pile fills with Kings.
Twelve face-up columns with same-suit building and a demanding positional constraint. One of the hardest Napoleon variants.
Compact double-deck Napoleon game. Eight columns of one card each with same-suit building.
Fans of 4 with aces pre-placed; ordered (no-shuffle) redeals; same-suit building. Win rate ~50%.
Forty Thieves variant with three face-down rows per column. Alternate-colour building with hidden cards.
British draw-one Canfield. Same wrapping foundations and reserve mechanic, harder at ~20% win rate.
Foundations start on 2s and wrap through King back to Ace. Same-suit building on ten columns with two decks.
Eight tall columns of five face-up cards each. Same-suit building, single-card movement. A compact Napoleon variant.
Two-deck Easthaven. 8 columns, stock deals to tableau. Win rate ~15%.
Two decks, eight free cells. Double the fun.
Two-deck Klondike with nine tableau columns and eight foundations for deeper planning.
Two-deck Klondike with draw-three. 9 columns, 8 foundations. Win rate ~10%.
Two-deck Scorpion challenge with deeper stack planning and longer runs.
Two full decks dealt into six peaks. Extended sequential chain challenge.
Klondike meets Spider. Three equal rows dealt, stock deals one card to every column. No redeals.
Eight free cells and same-suit building. More forgiving than Baker's Game with a win rate around 85%.
Rank and File with worry-back: retrieve top foundation cards to the tableau. Win rate around 60%.
Same-suit building with Kings-only empty columns. All four free cells start filled. Win rate around 60%.
Single-deck Napoleon game with Aces pre-dealt to foundations. Twelve columns, alternating-colour building.
Napoleon at St Helena: two decks, ten columns, same-suit building. One of the hardest solitaire games.
Grid-based shuttler that advances through 13 piles in sequential order. From Foster's Hoyle (1897).
Use four free cells to strategically move cards.
No stock pile. All 52 cards dealt to a pyramid and an 8-column reserve grid.
Build a sequential chain from 7 columns of 5 cards. One rank up or down.
Golf Solitaire with two wildcard Jokers. Play a Joker on any card and vice versa.
10 fans of 5, two aces pre-seeded, any-suit-down building, no redeals. Easiest fan game at ~75% win rate.
Strategic single-deck builder with 12 clock-face foundations and 8 open tableau columns.
Row-layout shuttler where face-down cards are revealed and placed by rank.
Grid-layout variant of Hidden Cards with a 4×13 arrangement.
La Belle Lucie variant where empty fans accept any card. Same-suit building, 2 redeals. Win rate ~40%.
Double-deck Napoleon variant with ten columns, one face-down card per column, and any-suit-except-own building.
Double-deck Napoleon game with alternating-colour building with sequence movement. One face-down row per column.
Classic two-deck Josephine. Build down by suit and move in-suit sequences.
9 staircase columns, 7 Belgian Reserve cards, all face-up. One card at a time; ~80% win rate.
The classic patience game. Draw one card at a time.
A more challenging version. Draw three cards at once.
17 fans of 3, same-suit building, 2 shuffled redeals. The hardest fan solitaire at ~8% win rate.
Classic French patience with two hidden rows per column. Same-suit building with information discovery.
Twelve face-up columns, same-suit building, single-card movement. A wider but shallower take on Forty Thieves.
All Aces pre-placed on foundations, thirteen face-up columns, same-suit building. Named after mathematician Edouard Lucas.
Nine face-up columns with alternating-colour building. Named after Maria Theresa, Empress of Austria.
Single-deck patience with Aces pre-placed, twelve columns, and alternating face-down rows. No stock or sequence movement.
Nine columns with two face-down cards each and any-suit-except-own building. An intermediate Napoleon challenge.
4x13 grid, fill gaps with same-suit ascending cards. Also known as Gaps or Blue Moon. Win rate ~20%.
Yukon-family game with same-color descending builds and exposed-tail movement.
Double-deck Spider relative with all 104 cards dealt face-up into 13 columns.
Two face-down rows per column, alternating-colour building, and sequence movement. Win rate around 40%.
Eight columns of three cards with two face-down per column, alternating-colour building, and a massive 80-card stock.
Yukon variant where any card fills empty columns (not just Kings). Win rate ~75%.
Variable starting rank, same-suit sequences, and seven free cells. High win rate.
Pyramid with a 7-card reserve row permanently available below the pyramid.
Two-deck Royal Marriage family game with chained eliminations and timed stock deals.
Golf Solitaire with Ace-King wrapping. Build longer chains with circular rank connections.
7-row pyramid layout meets Golf chain mechanic. Uncover and chain cards to the waste.
Remove pairs of exposed cards that sum to 13. Clear the 7-row pyramid to win.
Draw 3 cards at once with 2 redeals. Also known as Solitaire by Threes.
Golf Solitaire where Queens can be played on Kings. One extra connection for longer chains.
Three face-down rows, alternating-colour building, sequences move. One of the best mid-difficulty Napoleon variants.
Eight face-up columns, alternating-colour building, and the largest stock of any standard double-deck Napoleon variant.
Pyramid with a forgiving exposure rule and one redeal. Great for beginners.
Eliminator solitaire where matching outer cards remove blockers in the middle.
Yukon-style movement with strict same-suit descending tableau building.
An easier Scorpion setup with fewer hidden-heavy tableau columns.
Yukon-style Spider relative: build down by suit and move exposed tails.
Ten columns, four free cells, same-suit building. Only Kings on empty columns. Win rate around 75%.
17 fans of 3, any-suit up-or-down building, max 3 cards per fan, no redeals. Win rate ~12%.
Open-information Spider variant with all cards face-up and no stock deals.
The oldest solitaire game. Deal one card at a time; build A-K regardless of suit. Also known as Old Patience. Win rate ~30%.
Three decks, twelve columns of five, twelve foundation piles. The largest and most demanding Napoleon family game.
The ultimate challenge. Uses all four suits.
The hardest Spider variant made accessible. Deal freely even with empty columns.
The best place to start. Only Spades are used.
The easiest Spider variant. One suit with relaxed dealing. Deal freely even with empty columns.
A more forgiving version of Spider Solitaire.
Intermediate difficulty using Spades and Hearts.
Two-suit Spider with free dealing onto empty columns. Win rate around 50%.
Single-deck Spider with a Klondike-style 7-column opening layout.
32-card Piquet-deck shuttler played with ranks 7 through Ace.
Forty Thieves with alternating-colour building. More options, twice the win rate.
Forty Thieves with any-suit tableau building. The most permissive Napoleon family variant. Win rate around 45%.
Australian-family solitaire with unlimited redeals and longer conversion lines.
Push-out variant focused on isolating Q♥ and J♥ while managing chained removals.
Pyramid-shaped deal across ten columns. Any-suit building with sequence moves. 55 face-up cards from the start.
Klondike with all cards face-up. Pure strategy, no hidden information. ~75% win rate.
Scorpion variant with 10 columns, right-side hidden cards, and reserve cards.
Relaxed Klondike where any suit (except the same) can stack. ~55% win rate.
Clock variant where all cards start face-down and are shuttled into clock position piles.
All four aces start on foundations; 16 fans of 3, same-suit building, 2 redeals. Win rate ~15%.
Inverted pyramid layout. Seven cards at the top, single apex at the bottom.
Three overlapping peaks. Remove cards one rank from the waste top to clear them.
Three-deck Klondike marathon with thirteen columns and twelve foundations.
Pyramid Solitaire with unlimited redeals through the waste pile. Also called King Tut.
Turn-three Klondike with no redeals. A stricter stock-management challenge.
Two-phase clock solitaire: deal 12 piles, then shuttle remaining cards by rank.
Scorpion with flexible empty columns: any card or sequence can fill a gap.
Single-deck Napoleon game: ten columns of three, two face-down rows, sequences move freely. Wins ~90% of the time.
All cards face-up Klondike with same-color builds and same-suit stack moves. Any card on empties.
Spiderette-family game with a compact 7x3 opening and same-suit sequence movement.
No-stock Yukon classic with long tail moves and alternating-color building.